Description
GOD OF WAR (PS4)
About the Game
The game’s plot plays out against the background of Norse gods in this iteration, rather than the Ancient Greece of the original games, and it is loosely set in Medieval Scandinavia in the realm of Midgard, which is the Norse equivalent of the lands inhabited by the earliest humans when the world was young.
There are two protagonists in the game, one of whom is playable. Kratos – a former Greek God of War and only playable character – is accompanied by his young son, Atreus, who looks to be anywhere between eight years old and twelve or so. The two of them are on an honour quest, to dispose of Faye’s (Atreus’s mother) ashes according to her deathbed wish, to have her remains scattered on the highest peak of the nine realms.
Of course, there would be no story if everything went smoothly, and so, their quest is disrupted by monsters and gods who have other ideas about who should be able to dispose of their earthly remains on the sacred peak. The monsters start off large and scary and steadily get larger and scarier, giving you plenty of scope to improve your skills and then try them out. The combat is wonderful: bloody, brutal and – thanks to the physics engine – satisfying!
Almost equally satisfying and rare in a game better known for skull-shattering crunches and broken bones, is the arc between Kratos and Atreus. When they set off, they are almost strangers to each other, both feeling that the other expects more of them than they give. This arc progresses along with the game, ending with a much closer, more respectful and loving relationship between the two. And all without impacting the joyous blood-shed!
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